Getting a seeded value from a list
steve+comp.lang.python at pearwood.info
Wed Nov 21 04:47:52 CET 2012
On Wed, 21 Nov 2012 14:41:24 +1100, Chris Angelico wrote:
> However, this still means that the player will see the exact same level
> regenerated every time, absolutely fresh. As previously stated in this
> thread, that's not usually a good thing for encounters, treasure, etc.
> Once some nasty critter has been killed, he should STAY killed! :)
Why? That isn't true in real life, why should it be true for games?
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