Getting a seeded value from a list

Prasad, Ramit ramit.prasad at
Fri Nov 23 17:27:53 CET 2012

Steven D'Aprano wrote:
> On Wed, 21 Nov 2012 14:41:24 +1100, Chris Angelico wrote:
> > However, this still means that the player will see the exact same level
> > regenerated every time, absolutely fresh. As previously stated in this
> > thread, that's not usually a good thing for encounters, treasure, etc.
> > Once some nasty critter has been killed, he should STAY killed! :)
> Why? That isn't true in real life, why should it be true for games?

It is not true in all games. I have seen games where treasures
regenerate in the same location except for key items. Same goes
for enemies (where only "bosses" do not regenerate). It really 
just depends on the type of game you are playing--designing 
in this case. 


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