pygame - importing GL - very bad...
newsboost at gmail.com
Tue Jan 1 12:00:32 CET 2013
See this code (understand why I commented out first line):
# from OpenGL.GL import *
from OpenGL.GL import glEnable, GL_DEPTH_TEST, \
glShadeModel, GL_SMOOTH, glClearColor, \
GL_CULL_FACE, GL_BLEND, glBlendFunc, \
GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, \
glClear, GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, \
glLoadIdentity, glTranslate, glRotate, \
glMultMatrixf, glPushMatrix, glCallList, \
glPopMatrix, glDisable, GL_LIGHTING
The reason why I commented out the first line is that I use "pylint" and
it reports: "[W] Redefining built-in 'format'" for this line.
From: http://www.logilab.org/card/pylintfeatures tell:
W0621: Redefining name %r from outer scope (line %s) Used when a
variable's name hide a name defined in the outer scope.
I don't like to redefine already defined names so therefore I had to
outcomment first line and then keep on adding stuff until I could run my
program... But this SUCKS! I can see that pygame hasn't been updated for
a long while - not many users use it? I'm not very happy about this...
Any good / clever solution to this problem, so I avoid this nasty crappy
Any ideas / suggestions ?
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