pygame - importing GL - very bad...
steve+comp.lang.python at pearwood.info
Tue Jan 1 12:49:41 CET 2013
On Tue, 01 Jan 2013 12:00:32 +0100, someone wrote:
> See this code (understand why I commented out first line):
> # from OpenGL.GL import *
> The reason why I commented out the first line is that I use "pylint" and
> it reports: "[W] Redefining built-in 'format'" for this line.
> From: http://www.logilab.org/card/pylintfeatures tell: W0621: Redefining
> name %r from outer scope (line %s) Used when a variable's name hide a
> name defined in the outer scope.
> I don't like to redefine already defined names so therefore I had to
> outcomment first line and then keep on adding stuff until I could run my
> program... But this SUCKS! I can see that pygame hasn't been updated for
> a long while - not many users use it? I'm not very happy about this...
from pygame import *
pylint may still complain, but you can ignore it. By deleting the name
"format", that will unshadow the builtin format.
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