pygame - importing GL - very bad...
someone
newsboost at gmail.com
Tue Jan 1 18:49:36 EST 2013
On 01/01/2013 12:49 PM, Steven D'Aprano wrote:
> On Tue, 01 Jan 2013 12:00:32 +0100, someone wrote:
>
>> See this code (understand why I commented out first line):
>>
>> # from OpenGL.GL import *
> [...]
>> The reason why I commented out the first line is that I use "pylint" and
>> it reports: "[W] Redefining built-in 'format'" for this line.
>>
>> From: http://www.logilab.org/card/pylintfeatures tell: W0621: Redefining
>> name %r from outer scope (line %s) Used when a variable's name hide a
>> name defined in the outer scope.
>>
>> I don't like to redefine already defined names so therefore I had to
>> outcomment first line and then keep on adding stuff until I could run my
>> program... But this SUCKS! I can see that pygame hasn't been updated for
>> a long while - not many users use it? I'm not very happy about this...
>
> from pygame import *
> del format
Are you sure about this? Because I'm not (OTOH I'm maybe not as
experienced in python as some of you)... Ipython log:
--------
In [6]: test=format(43)
In [7]: type(test)
Out[7]: str
In [8]: from pygame import *
In [9]: test=format(43)
In [10]: type(test)
Out[10]: str
In [11]: del format
---------------------------------------------------------------------------
NameError Traceback (most recent call last)
<ipython-input-11-028e6ffb84a8> in <module>()
----> 1 del format
NameError: name 'format' is not defined
--------
What does this mean? Why does it say 'format" cannot be deleted after I
did the wildcard import ?
> pylint may still complain, but you can ignore it. By deleting the name
> "format", that will unshadow the builtin format.
Are you sure?
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