Diff between object graphs?
cfkaran2 at gmail.com
Thu Apr 23 03:53:55 CEST 2015
On Apr 22, 2015, at 9:46 PM, Chris Angelico <rosuav at gmail.com> wrote:
> On Thu, Apr 23, 2015 at 11:37 AM, Dave Angel <davea at davea.name> wrote:
>> On 04/22/2015 09:30 PM, Cem Karan wrote:
>>> On Apr 22, 2015, at 8:53 AM, Peter Otten <__peter__ at web.de> wrote:
>>>> Another slightly more involved idea:
>>>> Make the events pickleable, and save the simulator only for every 100th
>>>> example) event. To restore the 7531th state load pickle 7500 and apply
>>>> events 7501 to 7531.
>>> I was hoping to avoid doing this as I lose information. BUT, its likely
>>> that this will be the best approach regardless of what other methods I use;
>>> there is just too much data.
>> Why would that lose any information???
> It loses information if event processing isn't perfectly deterministic.
Precisely. In order to make my simulations more realistic, I use a lot of random numbers. I can fake things by keeping the seed to the generator, but if I want to do any sort of hardware in the loop simulations, then that approach won't work.
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