Design thought for callbacks
Cem Karan
cfkaran2 at gmail.com
Sun Feb 22 09:17:41 EST 2015
On Feb 22, 2015, at 7:46 AM, Marko Rauhamaa <marko at pacujo.net> wrote:
> Cem Karan <cfkaran2 at gmail.com>:
>
>> On Feb 21, 2015, at 12:08 PM, Marko Rauhamaa <marko at pacujo.net> wrote:
>>> Maybe the logic of the receiving object isn't prepared for the callback
>>> anymore after an intervening event.
>>>
>>> The problem then, of course, is in the logic and not in the callbacks.
>>
>> This was PRECISELY the situation I was thinking about. My hope was to
>> make the callback mechanism slightly less surprising by allowing the
>> user to track them, releasing them when they aren't needed without
>> having to figure out where the callbacks were registered. However, it
>> appears I'm making things more surprising rather than less.
>
> When dealing with callbacks, my advice is to create your objects as
> explicit finite state machines. Don't try to encode the object state
> implicitly or indirectly. Rather, give each and every state a symbolic
> name and log the state transitions for troubleshooting.
>
> Your callbacks should then consider what to do in each state. There are
> different ways to express this in Python, but it always boils down to a
> state/transition matrix.
>
> Callbacks sometimes cannot be canceled after they have been committed to
> and have been shipped to the event pipeline. Then, the receiving object
> must brace itself for the impending spurious callback.
Nononono, I'm NOT encoding anything implicitly! As Frank mentioned earlier, this is more of a pub/sub problem. E.g., 'USB dongle has gotten plugged in', or 'key has been pressed'. The user code needs to decide what to do next, the library code provides a nice, clean interface to some potentially weird hardware.
Thanks,
Cem Karan
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