What killed Smalltalk could kill Python
rosuav at gmail.com
Thu Jan 22 03:59:22 CET 2015
On Thu, Jan 22, 2015 at 1:53 PM, Paul Rubin <no.email at nospam.invalid> wrote:
>> If someone's unfazed by the "it'll take you years before you can
>> actually write a saleable game" consideration,
> Wanting to write games is a completely different topic than wanting to
> sell them. It's just like any other creative outlet. Most people who
> teach themselves to juggle do it because juggling is fun, not because
> they want to join the circus.
True, but even a playable game is a long way beyond a first-day
programmer. (By "playable" I mean something that someone other than
its author would play and enjoy.) It's fine as a goal, but needs to be
viewed with a perspective of "that's where I'm trying to get to", not
"now I'm going to start writing games".
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