Event Handling Error in Python 3.4.3
Supra1983 Tech
victory.josh.josh24 at gmail.com
Sat Sep 26 20:25:26 EDT 2015
I have a python script for a game and the problem is that after running the game, the blocks start falling, but the game over message is not popping up at proper times. Here is my script:
import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
car_width = 45.2
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('pyrace')
clock = pygame.time.Clock()
carImg = pygame.image.load('theracer 1car.png')
def things_saved(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Saved: "+str(count), True, black)
gameDisplay.blit(text,(0,0))
def things(thingx, thingy, thingw, thingh, color):
pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
def car(x,y):
gameDisplay.blit(carImg,(x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf', 115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2), (display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('Game Over')
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.45)
x_change = 0
thing_startx = random.randrange(0, display_width)
thing_starty = -300
thing_speed = 7
thing_width = 100
thing_height = 100
saved = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
#things(thingx, thingy, thingw, thingh, color)
things(thing_startx, thing_starty, thing_width, thing_height, black)
thing_starty += thing_speed
car(x,y)
things_saved(saved)
if x > display_width - car_width or x < 0:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0,display_width)
saved += 1
if y < thing_starty+thing_height:
if x > thing_startx and x < thing_startx + thing_width or x+car_width > thing_startx and x + car_width < thing_startx + thing_width:
print('cross')
crash()
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()
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