How much sanity checking is required for function inputs?
Christopher Reimer
christopher_reimer at icloud.com
Tue Apr 19 22:20:43 EDT 2016
On 4/19/2016 1:02 AM, Michael Selik wrote:
> Why relocate rather than remove? What message would you provide that's
> better than ``KeyError: 42`` with a traceback that shows exactly which
> dictionary is being used and how?
I think you misread my code. No dictionary exception occurs in the
sanity checks. Below is the full function with the revised sanity check
for positions that compares the input list with the two valid lists of
board positions.
def generate_set(color, positions):
if positions not in [VARS['COORDINATES'][VARS['BOARD_BOTTOM']],
VARS['COORDINATES'][VARS['BOARD_TOP']]]:
raise Exception("List for positions contains no valid
coordinates, "
"got {} instead.".format(positions))
# generate objects according to color and position
for position in positions:
rank, file = position
if rank in VARS['RANK_NOBILITY']:
if file in VARS['FILE_ROOK']:
yield Rook(color, position)
elif file in VARS['FILE_BISHOP']:
yield Bishop(color, position)
elif file in VARS['FILE_KNIGHT']:
yield Knight(color, position)
elif file is VARS['FILE_QUEEN']:
yield Queen(color, position)
elif file is VARS['FILE_KING']:
yield King(color, position)
else:
yield Pawn(color, position)
> I meant, what goes wrong if the number of positions input is other than
> 16? Without these "sanity" checks, your functions might be reusable in,
> say, a checkers game.
Chess has 16 pieces (six types) on each side that are set up on the
board in a particular order. Checkers has 12 pieces (one type) on each
side that are set up on alternating squares in no particular order.
Since I'm writing a chess engine because it has endless supply of
programming changes, I have no desire to write reusable code for two
similar but different games at the same time.
Thanks,
Chris R.
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