python chess engines

DFS nospam at dfs.com
Wed May 4 01:13:05 EDT 2016


> On 5/3/2016 8:00 PM, DFS wrote:
>> How far along are you in your engine development?

> I can display a text-based chess board on the console (looks better
> with a mono font).
>
> 8   BR BN BB BQ BK BB BN BR
>
> 7   BP BP BP BP BP BP BP BP
>
> 6   __ __ __ __ __ __ __ __
>
> 5   __ __ __ __ __ __ __ __
>
> 4   __ __ __ __ __ __ __ __
>
> 3   __ __ __ __ __ __ __ __
>
> 2   WP WP WP WP WP WP WP WP
>
> 1   WR WN WB WQ WK WB WN WR
>
> A  B  C  D  E  F  G  H
>
>
> With feedback from this list, I had to break a lot of bad Java habits
> to make the code more Pythonic. Right now I'm going back and forth
> between writing documentation and unit tests. Once I finalized the
> code in its current state, I'll post it up on GitHub under the MIT
> license. Future updates will have a fuller console interface and
> moves for individual pieces implemented.


> Thank you,
>
> Chris R.


Wanted to start a new thread, rather than use the 'motivated' thread.

Can you play your game at the console?

The way I think about a chess engine is it doesn't even display a board. 
  It accepts a move as input, records the move, analyzes the positions 
after the move, and returns the next move.

Here's the UCI protocol.
http://download.shredderchess.com/div/uci.zip





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