Serialising an 8x8x8 array of pygame sounds
kerbingamer376
martinjp376 at gmail.com
Sun Sep 18 10:51:26 EDT 2016
On Sunday, September 18, 2016 at 2:59:10 PM UTC+1, Steve D'Aprano wrote:
> On Sun, 18 Sep 2016 11:20 pm, kerbingamer376 wrote:
>
> > Is it possible to serialise an 8x8x8 array of pygame.mixer.Sound objects,
> > so they stay at the same places in the array, but in a format that can be
> > pickled, and then the opposite (read from that back to pygame.mixer.Sound
> > objects)?
>
> Can you seralise *one* Sound object?
>
> If not, then you can't serialise an array of Sound objects either.
>
>
>
> --
> Steve
> “Cheer up,” they said, “things could be worse.” So I cheered up, and sure
> enough, things got worse.
That's my problem, the Sound object can't be picked, I was wondering if a way existed to convert said object to a serialize-able format.
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