I need help with a game in (turtle graphics - python)
Kasper
kasperseidem.gamer at gmail.com
Wed Feb 22 05:27:12 EST 2017
Hi!
How can i make the score stop blinking and how can i make a high score table, in this game made with python? (this game is made on a Macbook)
(there are some files in the game that i don't haven't copied into this file! like pyth.GIF)
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#turtle game (take down the yellow astroides 1v1)
import turtle
import math
import random
import os
#asks for players name
print("player 1 uses W,A,S,D and player 2 are using arrow Up, Down, Left, Right.")
print("write player 1's name")
name1 = input()
print("write player 2's name")
name2 = input()
#set up screen
wn = turtle.Screen()
wn.bgcolor("black")
wn.bgpic("pyth.GIF")
#borders
mypen = turtle.Turtle()
mypen.penup()
mypen.setposition(-300,-300)
mypen.pendown()
mypen.pensize(3)
mypen.color("white")
mypen.left(90)
mypen.forward(600)
mypen.right(90)
mypen.forward(600)
mypen.right(90)
mypen.forward(600)
mypen.right(90)
mypen.forward(600)
mypen.hideturtle()
#creates the scores
score1 = 0
score2 = 0
#create player 1
player = turtle.Turtle()
player.color("blue")
player.shape("triangle")
player.penup()
player.speed(0)
player.setposition(285, 285)
#create player 2
player2 = turtle.Turtle()
player2.color("white")
player2.shape("triangle")
player2.penup()
player2.speed(0)
player2.setposition(-285, -285)
#creats goals
maxGoals = 1
goals = []
for count in range(maxGoals):
goals.append(turtle.Turtle())
goals[count].color("yellow")
goals[count].shape("circle")
goals[count].penup()
goals[count].speed(0)
goals[count].setposition(random.randint(-290, 290), random.randint(-290, 290))
#set speed variable
speed = 3
#define functions
def turnleft():
player.left(30)
def turnright():
player.right(30)
def turnright2():
player2.right(30)
def turnleft2():
player2.left(30)
def up():
player.forward(50)
def up2():
player2.forward(50)
def down():
player.right(180)
def down2():
player2.right(180)
def speedup():
global speed
speed += 1
def stop():
global speed
speed = 0
def reset():
goals[count].setposition(random.randint(-290, 290), random.randint(-290, 290))
player.setposition(random.randint(-290, 290), random.randint(-290, 290))
player2.setposition(random.randint(-290, 290), random.randint(-290, 290))
def isCollision(t1, t2):
d = math.sqrt(math.pow(t1.xcor()-t2.xcor(),2) + math.pow(t1.ycor()-t2.ycor(),2))
if d < 20:
return True
else:
return False
#set keyboard bindings
turtle.listen()
turtle.onkey(turnleft, "a")
turtle.onkey(turnleft2, "Left")
turtle.onkey(turnright, "d")
turtle.onkey(turnright2, "Right")
turtle.onkey(speedup, "o")
turtle.onkey(stop, "b")
turtle.onkey(down, "s")
turtle.onkey(down2, "Down")
turtle.onkey(up, "w")
turtle.onkey(up2, "Up")
turtle.onkey(reset, "r")
while True:
player.forward(speed)
player2.forward(speed)
#boundary checking player
if player.xcor() > 290 or player.xcor() < -290:
player.right(180)
os.system("afplay bing.mp3&")
#boundary Checking player
if player.ycor() > 290 or player.ycor() < -290:
player.right(180)
os.system("afplay bing.mp3&")
#boundary checking player2
if player2.xcor() > 290 or player2.xcor() < -290:
player2.right(180)
os.system("afplay bing.mp3&")
#boundary Checking player2
if player2.ycor() > 290 or player2.ycor() < -290:
player2.right(180)
os.system("afplay bing.mp3&")
#boundary checking
if goals[count].xcor() > 290 or goals[count].xcor() < -290:
goals[count].right(180)
os.system("afplay bing.mp3&")
#boundary Checking
if goals[count].ycor() > 290 or goals[count].ycor() < -290:
goals[count].right(180)
os.system("afplay bing.mp3&")
#move ball
for count in range(maxGoals):
goals[count].forward(1)
#collision checking with goals
if isCollision(player, goals[count]):
goals[count].setposition(random.randint(-300, 300), random.randint(-300, 300))
goals[count].right(random.randint(0,360))
os.system("afplay yes.mp3&")
score1 += 2
speed += 0.5
#collision checking with goals
if isCollision(player2, goals[count]):
goals[count].setposition(random.randint(-300, 300), random.randint(-300, 300))
goals[count].right(random.randint(0,360))
os.system("afplay yes.mp3&")
score2 += 2
speed += 0.5
#collision checking with player 2
if isCollision(player, player2):
player.setposition(random.randint(-300, 300), random.randint(-290, 290))
player.right(random.randint(0,360))
os.system("afplay yes.mp3&")
score1 -= 1
speed += 0.5
if isCollision(player2, player):
player2.setposition(random.randint(-290, 290), random.randint(-290, 290))
player2.right(random.randint(0,360))
os.system("afplay yes.mp3&")
score2 -= 1
speed += 0.5
#draws the score on the screen
mypen.undo()
mypen.penup()
mypen.hideturtle()
mypen.setposition(-290, 310)
scorestring1 = (name1 + ": %s" + " points ") %score1
scorestring2 = (name2 + ": %s" + " points") %score2
mypen.write(scorestring1 + scorestring2, False, align="left", font=("Arial",14, "normal"))
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