Text-mode apps (Was :Who are the "spacists"?)

Mikhail V mikhailwas at gmail.com
Sun Mar 26 11:17:23 EDT 2017


On 26 March 2017 at 16:28, Wildman via Python-list
<python-list at python.org> wrote:
> On Sun, 26 Mar 2017 15:18:06 +0200, Mikhail V wrote:
>
>> On 26 March 2017 at 06:16, Wildman via Python-list
>> <python-list at python.org> wrote:
>>> On Tue, 21 Mar 2017 15:15:14 +0100, Mikhail V wrote:
>>>
>>>> And on linux console, by default one does not even have good
>>>> possibilities for text-mode pseudographics, it was more relevant
>>>> in DOS where one had rich possibilities and programmable
>>>> binary fonts.
>>>>
>>>> Mikhail
>>>
>>> Nonsense.
>>
>> Why? IIRC I can do good pseudographics on linux only with extended
>> unicode character sets, so yes it is possible, is that what you mean?
>
> No.  The same ASCII character set that was available in DOS is
> available in Linux without unicode.

Ok, now I have read that one can change the encoding in the terminal
to get same table drawing characters (if one does not want to use
unicode).
But such a question: can one do it programmaticaly?
And more important: can one use binary (bitmap) fonts in default modern
linux console? If yes, can one patch them with custom tiles at
the application start?
In DOS, (I don't remember if in all versions or only some)
one could do all this and this opens very rich possibilities for
approximating of objects with tiles. The only limitations
that one uses 255 tiles, but even this enables to build
whole 'worlds' and state of the art apps. So I would call this
pseudographics and not few sticks and corner tiles
(which I cannot even define and upload easily).


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