FULLSCREEN and DOUBLEBUF
Mark Lawrence
breamoreboy at gmail.com
Sat Jun 9 16:04:10 EDT 2018
On 09/06/18 20:31, Paul St George wrote:
>
> print pygame.display.get_surface()
> gives
> <Surface(720x480x32 SW)>
>
> and
> print screen.get_flags()
> gives
> -2147483648
>
> The lists of flags at
> <https://www.pygame.org/docs/ref/surface.html#pygame.Surface.get_flags>
> and
> <http://www.rpi.edu/dept/acm/packages/SDL/1.2.6/include/SDL/SDL_video.h>
>
> has nothing remotely like -2147483648. I would expect something more
> like 0x40000000
>
> Am I using the wrong code to determine whether I have successfully set
> DOUBLEBUF with
>
> screen = pygame.display.set_mode((720,480), pygame.FULLSCREEN |
> pygame.DOUBLEBUF)
>
> AND
>
> What does -2147483648 tell me? Does this number need converting?
>>
From the interactive interpreter:-
>>> hex(-2147483648)
'-0x80000000'
>>> hex(pygame.FULLSCREEN)
'-0x80000000'
>>> hex(pygame.DOUBLEBUF)
'0x40000000'
--
My fellow Pythonistas, ask not what our language can do for you, ask
what you can do for our language.
Mark Lawrence
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