library not initialized (pygame)
Quentin Bock
qberz2005 at gmail.com
Sun May 2 15:23:21 EDT 2021
Code:
#imports and variables for game
import pygame
from pygame import mixer
running = True
#initializes pygame
pygame.init()
#creates the pygame window
screen = pygame.display.set_mode((1200, 800))
#Title and Icon of window
pygame.display.set_caption("3.02 Project")
icon = pygame.image.load('3.02 icon.png')
pygame.display.set_icon(icon)
#setting up font
pygame.font.init()
font = pygame.font.Font('C:\Windows\Fonts\OCRAEXT.ttf', 16)
font_x = 10
font_y = 40
items_picked_up = 0
items_left = 3
def main():
global running, event
#Game Loop
while running:
#sets screen color to black
screen.fill((0, 0, 0))
#checks if the user exits the window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
def display_instruction(x, y):
instructions = font.render("Each level contains 3 items you
must pick up in each room.", True, (255, 255, 255))
instructions_2 = font.render("When you have picked up 3 items,
you will advance to the next room, there are 3.", True, (255, 255, 255))
instructions_3 = font.render("You will be able to change the
direction you are looking in the room, this allows you to find different
objects.", True, (255, 255, 255))
clear = font.render("Click to clear the text.", True, (255,
255, 255))
screen.blit(instructions, (10, 40))
screen.blit(instructions_2, (10, 60))
screen.blit(instructions_3, (10, 80))
screen.blit(clear, (10, 120))
if event.type == pygame.MOUSEBUTTONDOWN:
if event.type == pygame.MOUSEBUTTONUP:
screen.fill(pygame.Color('black')) # clears the screen text
display_instruction(font_x, font_y)
pygame.display.update()
main()
the error apparently comes from the first instructions variable saying
library not initialized not sure why, its worked before but not now :/
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