[python-uk] Game of Life / TDD ideas

Jonathan Hartley tartley at tartley.com
Tue Feb 7 16:44:48 CET 2012

On 07/02/2012 13:41, Nicholas H.Tollervey wrote:
> [snip]
> I feel very uncomfortable promoting "one true way" to do development 
> since I think it's essential that people discover what works best for 
> them after reflection and exploration of lots of different solutions 
> rather than forming habits due to a "that's just how it should be 
> done" mentality.
 > [snip]

I agree with that, but I also feel that there is value in sometimes 
devoting time to push a practice like hardcore TDD, because it's 
something that a lot of people have little exposure to. They think they 
understand it, because it sounds simple on the surface, but they never 
get chance, or lack the experience and determination, to actually try it 
out in depth, and hence people underestimate its value.

I spent years in the 100% TDD nirvana of Resolver Systems, but even then 
I was blown away by the insights I gained from the studious and 
disciplined practices of attending an Emily Bache workshop.

The danger of not pushing "one true way" is that one might end up 
pushing none, and so devolving into an unstructured free-for-all (which 
is fun, but perhaps is only part of what a Dojo could be?)

This gives me an idea for a future Dojo night. Separate post...


Jonathan Hartley    tartley at tartley.com    http://tartley.com
Made of meat.       +44 7737 062 225       twitter/skype: tartley

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