[python-win32] Python sound playback threading control?
Jacob Kruger
jacob at blindza.co.za
Wed Feb 13 07:36:35 CET 2013
(back on this list now)
Ok, this might be a slightly silly thought/idea/project, but, it's partly an
experiment, to do with real time keystroke event handling/processing and
sound playback triggering/interruption, etc., and it's sort of a starting point of
something like a real-time, audio, platform game type app, done using
python, and using things like sound_lib, keyboard_handler,
accessible_output (those modules from http://hg.qwitter-client.net/), along with LBC (layout-by-code) module, etc. to currently handle keystrokes, and
sound effect playback.
However, what it comes down to is to wanting to make it possible to sort of
bypass something like current sound playback, or interrupt it, and
re-initiate the playback for the same object/sound file, etc.
Anyway, if you'd like to have a look as such, and give me your thoughts/feedback, here's the source code thus far, in a zip file:
https://dl.dropbox.com/u/13327195/platformGame.zip
The two versions of the main code file are platformGame.py and
platformGame-nonThreading.py.
For what might also offer (minor) interest, am also making use of the class
in the XmlDictObject.py file to convert XML data to and from a dictionary
collection.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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