[PythonCE] Windows mobile/CE emulator/virtual edition
Jacob Kruger
jacobk at mailzone.co.za
Tue Aug 2 21:36:53 CEST 2011
Ok, we tried installing the mobileSpeak package I downloaded from the
codeFactory page inside the microsoft device emulator sort of virtual
machine instance of windows mobile 6.0 professional, but it almost seemed
like the combination of the emulator and maybe the screen reader software
were interfering with eaxch other in terms of passing input through to the
operating system or something, so for now have just moved over to actually
installing it on the handset itsself - not sure of which model it is off
hand, but it has both a touch screen interface, along with quite a few keys
etc., so will now just want to get comfortable firstly using the
unit/interface itsself, and will then check out whether/how to make python
output interface usable/testable from my side, but am also busy talking to
local distributors of this screen reader software to get their take on it.
Thanks
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
----- Original Message -----
From: "Jake Anderson" <yahoo at vapourforge.com>
To: <jacobk at mailzone.co.za>
Sent: Friday, July 29, 2011 4:43 PM
Subject: Re: [PythonCE] Windows mobile/CE emulator/virtual edition
> On 07/29/2011 11:48 PM, jacobk at mailzone.co.za wrote:
>> Just wondering what's the simplest way to test/try out python code before
>> putting it on an actual windows mobile device, etc., and also wondering
>> if
>> some or other virtual version of windows mobile/CE will be accessible as
>> such, since really not too sure if even a real unit/device will be able
>> to
>> run some form of narrator/screen reader software, etc.
>>
>> Stay well
>>
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> '...fate had broken his body, but not his spirit...'
>>
>> _______________________________________________
>> PythonCE mailing list
>> PythonCE at python.org
>> http://mail.python.org/mailman/listinfo/pythonce
> using tkinter for my apps gui it all generally was cross platform, the
> only thing i needed to wrap as i recall was file access
> i just had an if depending on the OS to give it the path to the files i
> was playing with.
>
> dunno if that'll be enough for what you want it for though. If your after
> it playing sounds I'd look into getting the app to play the sounds itself,
> screen readers generally aren't all that good
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