[Pythonmac-SIG] Problems with embedding
Sean Hummel
seanh@unforgettable.com
Mon, 28 Jun 1999 19:36:35 -0700
Okay so here is one I haven't seen on the list yet.
I have written a GAME which embeds python, using it to describe the game's
logic. While all the sprites are handled with the SpriteWorld Library.
Now as the game worked in the past, all the callbacks made into the
"__main__" module, contained an entire state of the game. However using
this was too slow, once the game got more complex.
As a result, I attempted to store the state info inside of the "__main__"
module, and the root level, as just some variables:
import gameworld
import sprites
spritelist=[]
def initializeGame(gw):
...
newsprite=sprites.CreateFromCicnResource()
spritelist.append(newsprite)
return
def idle(gw):
print spritelist[0]
return
When the "idle" function callback is made from the mainloop of the
application framework, the "spritelist" is still set to [], even though it
was added in the "initializeGame"
Is there something I'm not doing? Is the context different in this case?
I've checked the obvious, like making sure that code for this module is not
getting released prematurely.