[Pythonmac-SIG] Qd question
Jack Jansen
jack@oratrix.nl
Tue, 30 Jan 2001 10:38:51 +0100
> [...] I see in the QuickDraw docs on
> apple's site that you can draw to offscreen "worlds", but the corresponding
> methods don't seem to be available to python.
Yes, they are, as of MacPython 2.0. But they're not in the Qd module, they're
in Qdoffs (MacPython modules tend to more-or-less follow the Universal Header
file structure).
There isn't any documentation, but :Mac:Lib:videoreader.py is an example of
how you could use this. But maybe you could donate an example of doing
double-buffered drawing once you have it working?
Oh yes, something else to remember is that under MacOSX you can disable all
this code, as windows will be double-buffered automatically by default, so it
may be a good idea to have your code be ready for that.
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