[Pythonmac-SIG] Installing pygame on MacPython classic
Richard Gordon
richard@richardgordon.net
Sat, 14 Jul 2001 01:11:08 -0400
At 9:14 PM -0700 7/13/01, Dethe Elza wrote:
>BTW, is there anywhere that Mac-specific python extensions are being
>archived, so we don't have to keep doing this song and dance? Not all
>of us keep up to date with CodeWarrior, or want to.
That would be very nice, indeed. I don't have CodeWarrior and don't
want to have it and have never gotten anywhere trying to do anything
with MrC in MPW. My efforts to compile stuff in VC++ on windoze
generally succeed, but with lots of warnings, etc., and I find it
remarkable that the only environment that I really feel comfortable
in when wandering down this path is unix/linux given that it should
be the most inherently hostile of the three.
Anyway, there are lots of things that I have to run on linux or bsd
because I can't compile them on a Mac- the MySQL and PostgreSQL
modules come to mind immediately, but I don't think anything can be
done about that since they require linking into the source for the
database managers and neither one will run on a conventional Mac,
ergo no source to link to.
I am still giving OS X another 6-12 months to smooth out before
messing with it, but have pretty much concluded that the lack of
Mac-specific extensions is not going to be resolved until I move to
OS X and, in effect, don't need to worry about them if GCC will run
and sort things out in a mainstream kind of way. If it won't then, I
don't know.
Richard Gordon
--------------------
Gordon Design
Web Design/Database Development
http://www.richardgordon.net