[Pythonmac-SIG] porting PyOpenGL to Mac OS X
Andrew Straw
andrew.straw@adelaide.edu.au
Sat, 22 Jun 2002 12:47:08 +0930
Hi everyone,
I am writing to inquire about the current state of PyOpenGL on Mac OS X.
(I am cross-posting this email to both the PyOpenGL devel list and the
Python Mac SIG list.)
I have been "frozen" on Bob Ippolito's mega-build of Python with
PyOpenGL (along with just about everything else) because I need PyOpenGL
on Mac OS X, and I have been unable to get it to compile on Mac OS X
myself.
I am willing to put in some effort to bring the CVS version up to
scratch, but I don't want to duplicate effort that others have put in.
Has anyone successfully compiled PyOpenGL for Mac OS X since Bob did it
in January? If so, I'd love to get a copy of your sources, a diff file,
advice, or whatever other help you can offer. I hope some of the recent
Python changes (especially the Mac specific ones -- thanks Jack and
everyone else!) may make the process smoother, but PyOpenGL is notorious
for difficult builds, and I'm certainly no Mac expert. (Cocoa, two
level namespaces, and all the rest are way out of my realm of
familiarity.)
Thanks,
Andrew
________________________________________________________
Andrew Straw
Ph.D. student -- Department of Physiology, University of Adelaide,
Australia
Developer -- The Vision Egg -- http://www.visionegg.org/
andrew.straw@adelaide.edu.au
________________________________________________________