[Pythonmac-SIG] another bundlebuilder question

Bob Ippolito bob at redivi.com
Wed May 19 13:07:12 EDT 2004


On May 19, 2004, at 1:55 PM, thor wrote:

> Hi Bob and rest of the list
>
> Thank's for your help.
>
>
>>> (I am using OS X 10.3, having installed MacPython, pygame, pyOpenGL,
>>> wxPython, etc. I just installed the system and haven't really 
>>> modified
>>> anything, so it should be pretty clean).
>>
>> Those are completely spurious warnings that don't really mean 
>> anything.  Modulefinder is stupid.
>>
>> There is an example in pygame CVS: 
>> pygame/examples/macosx/aliens_app_example that shows how to use 
>> bundlebuilder2 to make a standalone bundle.  Your example isn't 
>> actually standalone.  You can get bundlebuilder2 by installing: 
>> http://undefined.org/python/macholib-v2.0a0.tgz
>
> I downloaded the macholib and put the bundlebuilder2 into the 
> python2.3/plat-mac
> folder. (where the other bundlebuilder was). However I didn't know 
> where to put
> the macholib files, so I put them there as well. Is that the right 
> place?

The correct place would be your site-packages folder..

> But now I get this error:
>
> mac$ python buildapp.py --standalone build
>
> Finding module dependencies
> Building 'build/myApp.app'
> Copying files
> Relocating libraries
> Traceback (most recent call last):
--
> IOError: [Errno 2] No such file or directory: 
> 'build/myApp.app/Contents/Frameworks/SDL.framework/Versions/A/SDL'
>
>
> Could somebody tell me what might be wrong?

What version of OS X and Python are you using?  What buildapp.py script 
is this?

> Or perhaps answer the general question: How does one build a standalone
> application in Python on OS X? Are there any tutorials? Any tips?

It's a complicated process right now.

-bob
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