[Pythonmac-SIG] another bundlebuilder question
bob at redivi.com
Wed May 19 13:07:12 EDT 2004
On May 19, 2004, at 1:55 PM, thor wrote:
> Hi Bob and rest of the list
> Thank's for your help.
>>> (I am using OS X 10.3, having installed MacPython, pygame, pyOpenGL,
>>> wxPython, etc. I just installed the system and haven't really
>>> anything, so it should be pretty clean).
>> Those are completely spurious warnings that don't really mean
>> anything. Modulefinder is stupid.
>> There is an example in pygame CVS:
>> pygame/examples/macosx/aliens_app_example that shows how to use
>> bundlebuilder2 to make a standalone bundle. Your example isn't
>> actually standalone. You can get bundlebuilder2 by installing:
> I downloaded the macholib and put the bundlebuilder2 into the
> folder. (where the other bundlebuilder was). However I didn't know
> where to put
> the macholib files, so I put them there as well. Is that the right
The correct place would be your site-packages folder..
> But now I get this error:
> mac$ python buildapp.py --standalone build
> Finding module dependencies
> Building 'build/myApp.app'
> Copying files
> Relocating libraries
> Traceback (most recent call last):
> IOError: [Errno 2] No such file or directory:
> Could somebody tell me what might be wrong?
What version of OS X and Python are you using? What buildapp.py script
> Or perhaps answer the general question: How does one build a standalone
> application in Python on OS X? Are there any tutorials? Any tips?
It's a complicated process right now.
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