[Pythonmac-SIG] Re: [pygame] ANN: pygame 1.7.0 for Mac OS X 10.3

Bob Ippolito bob at redivi.com
Mon Mar 14 01:27:48 CET 2005

Bug reporting system is email :)

Send me some minimal example code that demonstrates this problem and  
I'll look at it.


On Mar 13, 2005, at 16:11, Keith Nemitz wrote:

> Bob,
> Got a bug for you. How do I access your bug reporting system?
> Briefly, I have art with black skip-color, and I use the alpha  
> blending feature of pygame to fade the art in. Before 1.7 the art  
> faded in beautifully. Now the art fades in without skipping color  
> until the alpha reaches 255. So I get lots of black around the  
> characters as they fade in.
> Also, I'm having trouble playing sound effects, but that seems to be  
> an issue with py2app. Music (streamed sound) plays fine, but preloaded  
> sound hangs the system while it plays and is silent. Music and SFX are  
> all ogg. Worked fine with bundleBuilder. Maybe I'm using the wrong  
> recipe with py2app, or I need to explicitly load a framework.
> hope you can help,
> Keith Nemitz
> Mousechief Co.
> On Mar 11, 2005, at 12:31 AM, Bob Ippolito wrote:
>> Although the official sdist tarball isn't cut yet, I've packaged what  
>> should be pygame 1.7.0 for Mac OS X 10.3 users.
>> It is available from pythonmac.org packages at:  
>> http://pythonmac.org/packages/
>> This installer ships with:
>>     pygame:
>>         Installed to /Library/Python2.3/
>>     pygame headers:
>>         Installed to  
>> /System/Library/Frameworks/Python.framework/Versions/2.3/include/ 
>> python2.3/
>>     pygame examples and documentation:
>>         Installed to /Developer/Python/pygame/
>>     SDL with my AltiVec patches, SDL_mixer, SDL_ttf, SDL_image, smpeg:
>>         Installed to /Library/Frameworks/
>> To use pygame, you will need PyObjC 1.2 or later, and you will  
>> probably want Numeric and PyOpenGL installed.  A PyOpenGL installer  
>> is not available from pythonmac.org packages at this time, but  
>> everything else listed is.
>> The following improvements are especially relevant to Mac OS X:
>> - Calls into nasty private Apple API to grab GUI access if it doesn't  
>> already have it (read: no pythonw required)
>> - Can now read the default font and icon out of any "get_data"  
>> compliant loader (read: py2app 0.1.8 can put pygame entirely in the  
>> site-packages.zip, and it works!).
>> - Includes newer versions of all dependencies (it sure has been a  
>> long time since 1.6.0!)
>> - Most surface operations should be significantly faster on G4 and G5  
>> computers due to my AltiVec patches to SDL
>> As it has been quite a long time since the last release, there are  
>> pages full of bug fixes and feature enhancements.  When the  
>> pygame.org site updates for the 1.7 release, check WhatsNew.
>> Note that I will not be making a Mac OS X 10.2 compatible release for  
>> Python 2.3.  When Python 2.4.1 is out (and probably not until there  
>> is an official distribution of it), I may build a pygame release for  
>> that.
>> -bob

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