[Pythonmac-SIG] Building universal PyOpenGL

Jonathan jonathan at jonathansaggau.com
Thu Jun 22 11:34:40 CEST 2006


Not that it's likely to help in your situation, but I thought I would throw
this out there for the google index:

You can use GLUT / openGL in PyObjC through loading the included frameworks
in OS X.

JS

On 6/22/06, Ronald Oussoren <ronaldoussoren at mac.com> wrote:
>
>
> On 22-jun-2006, at 5:11, Kent Quirk wrote:
>
> > Hi. I got my new MacBook and looked on pythonmac.org for prebuilt
> > packages for universal python 2.4.3. I've got wxPython and it seems to
> > work, but I also need PyOpenGL, and it's not listed up there. So I got
> > the source and I'm trying to build it.
>
> What happens when you build PyOpenGL for the system python? That
> would help in finding out who to blame for this ;-)
>
> Ronald
>
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-- 
Jonathan Saggau
jonathansaggau.com

This amusement engaged me so much that [friends] were obliged to force me
from it; and thus it is with every inclination I give into, it continues to
augment, till at length it becomes so powerful, that I lose sight of
everything except the favorite amusement. - Rousseau
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