[Pythonmac-SIG] building pyopengl on Tiger?

Josh Marshall josh.p.marshall at gmail.com
Fri Sep 29 05:31:35 CEST 2006


As a side note to this discussion on building PyOpenGL 2.0, I'd like  
to mention that Mike Fletcher is working on OpenGL-ctypes, which is  
to become PyOpenGL 3.0.

I am working on the Mac OS X porting work. Many of the simpler tests  
now run, but there are still many issues to be worked out. With  
regards to release times, Mike has said:

> As far as timelines, I'm hoping to get an alpha out within the next  
> few
> weeks.  I expect it will take 1-2 months to get the alpha into a
> releasable shape.  I consider PyOpenGL 2.0 level functionality to be a
> basic requirement, I also want to have decent support for the major
> extensions and OpenGL 2.0 features.

So if anyone uses PyOpenGL on the Mac, please check it out from CVS  
and bang on it a bit.

Cheers,
Josh

On 28/09/2006, at 4:08 PM, pythonmac-sig-request at python.org wrote:

> From: Ronald Oussoren <ronaldoussoren at mac.com>
> Date: 28 September 2006 3:58:16 PM
> To: Bob Ippolito <bob at redivi.com>
> Cc: Python mac <pythonmac-sig at python.org>
> Subject: Re: [Pythonmac-SIG] building pyopengl on Tiger?
>
>
>
> On Sep 28, 2006, at 7:49 AM, Bob Ippolito wrote:
>
>> On 9/27/06, Ronald Oussoren <ronaldoussoren at mac.com> wrote:
>>> Does anyone know how to build PyOpenGL on OSX 10.4? I'm getting  
>>> loads
>>> of compiler errors. It should be possible to do this because there's
>>> a universal build of pyopengl on the pythonmac.org site.
>>
>> I definitely did that build a few times, but I don't have the source
>> on this machine. I believe I had to make a patch or two... I think
>> they had put in some bad #includes or something.
>
> There's definitely need for some patching, the last two releases of  
> PyOpenGL don't build out of the box. I'll see if I can recreate  
> your patches ;-)
>
> Ronald
>>
>> -bob



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