[Pythonmac-SIG] building pyopengl on Tiger?
Josh Marshall
josh.p.marshall at gmail.com
Fri Sep 29 05:31:35 CEST 2006
As a side note to this discussion on building PyOpenGL 2.0, I'd like
to mention that Mike Fletcher is working on OpenGL-ctypes, which is
to become PyOpenGL 3.0.
I am working on the Mac OS X porting work. Many of the simpler tests
now run, but there are still many issues to be worked out. With
regards to release times, Mike has said:
> As far as timelines, I'm hoping to get an alpha out within the next
> few
> weeks. I expect it will take 1-2 months to get the alpha into a
> releasable shape. I consider PyOpenGL 2.0 level functionality to be a
> basic requirement, I also want to have decent support for the major
> extensions and OpenGL 2.0 features.
So if anyone uses PyOpenGL on the Mac, please check it out from CVS
and bang on it a bit.
Cheers,
Josh
On 28/09/2006, at 4:08 PM, pythonmac-sig-request at python.org wrote:
> From: Ronald Oussoren <ronaldoussoren at mac.com>
> Date: 28 September 2006 3:58:16 PM
> To: Bob Ippolito <bob at redivi.com>
> Cc: Python mac <pythonmac-sig at python.org>
> Subject: Re: [Pythonmac-SIG] building pyopengl on Tiger?
>
>
>
> On Sep 28, 2006, at 7:49 AM, Bob Ippolito wrote:
>
>> On 9/27/06, Ronald Oussoren <ronaldoussoren at mac.com> wrote:
>>> Does anyone know how to build PyOpenGL on OSX 10.4? I'm getting
>>> loads
>>> of compiler errors. It should be possible to do this because there's
>>> a universal build of pyopengl on the pythonmac.org site.
>>
>> I definitely did that build a few times, but I don't have the source
>> on this machine. I believe I had to make a patch or two... I think
>> they had put in some bad #includes or something.
>
> There's definitely need for some patching, the last two releases of
> PyOpenGL don't build out of the box. I'll see if I can recreate
> your patches ;-)
>
> Ronald
>>
>> -bob
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