[Pythonmac-SIG] Module Import Problem
ronaldoussoren at mac.com
Tue May 11 10:04:41 CEST 2010
On 9 May, 2010, at 22:21, Mike wrote:
> ----- Original Message ----- From: "Ronald Oussoren" <ronaldoussoren at mac.com>
> To: "Mike" <smartmike1 at gmail.com>
> Cc: <pythonmac-sig at python.org>
> Sent: Monday, May 03, 2010 1:09 AM
> Subject: Re: [Pythonmac-SIG] Module Import Problem
> On 2 May, 2010, at 20:16, Mike wrote:
>> I built the latest PyObjC from source and got the same error.
> What is 'the latest'? It should be possible to use "easy_install http://pypi.python.org/packages/source/p/pyobjc-core/pyobjc-core-2.2.tar.gz" to install pyobjc-core, then "easy_install pyobjc==2.2" to install the rest.
> I followed your suggestion and installed pyobjc-core. Now my program runs,
> but the window pops up for a second then closes. I'm using Wx for my gui.
> Also, pygame does not play any sounds, I tried this separately from the
> program itself, it loads sounds and does not play them. Sorry I don't have
> anymore information, but the program just closes without any errors, works
> fine on Windows and Linux.
You may get an unexpected exception. The easiest way to look for them is to start the binary from the command-line, if your application is named 'Foo.app' you can start it using '/path/to/Foo.app/Contents/MacOS/Foo'. That will behave the same as double-clicking on the app icon, except that you'll be able to see the stdout/stderr streams from the program.
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