Pending release of 0.3

Stéfan van der Walt stefan at sun.ac.za
Thu Nov 5 09:53:26 EST 2009


Hi Holger

2009/11/5 SirVer <sirver at gmx.de>:
> I still think that PyQt is a much bigger dependency then PyOpenGL -
> and even so: both are optional and only needed when GUI stuff in real
> time should be performed.

I see the PyOpenGL wrappers nowadays use ctypes, so they can be
installed without compiling anything (good!).  The reason I suggested
Pyglet is because it gives you a higher-level abstraction on things
such as textures and windows, and allows you to skirt the PyQt
dependency, if you'd want to.

As for the implementation of a realtime display, I'd be glad to work
with you to remove any hinderances that prevent the use of the plugin
framework.  If it is a fundamental limitation, I'd be glad if we could
discuss that to get a better idea of your needs.

Regards
Stéfan



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