Pending release of 0.3

Chris Colbert sccolbert at gmail.com
Wed Nov 11 04:08:45 EST 2009


Holger,

DId you find that you needed the mutex even with the GIL?

Chris

On Tue, Nov 10, 2009 at 9:48 PM, SirVer <sirver at gmx.de> wrote:
>
> Chris,
>
> I forget to point you to a working example in my pydc code. Sorry for
> that:
>
> http://bazaar.launchpad.net/%7Esirver/pydc1394/trunk/annotate/head%3A/pydc1394/ui/qt/display.py
>
> That's pretty much all knowledge I have about real time acquistion &
> display with PyQt & PyOpenGL.
>
> Cheers,
> Holger
>
> On 10 Nov., 12:08, Chris Colbert <sccolb... at gmail.com> wrote:
>> Holger,
>>
>> #2 looks a lot like what I cooked up over here. (#1 always segaults
>> for me, but i could be doing it wrong.)
>> I tried the Qthread both with a while loop and a QTimer. I think i
>> like the timer better...
>>
>> At least I know i'm heading in the right direction.
>>
>> Cheers,
>>
>> Chris!
>>
>>
>>
>> On Tue, Nov 10, 2009 at 10:49 AM, SirVer <sir... at gmx.de> wrote:
>>
>> > Hi Chris,
>>
>> >> Are you able to feed your display widget with images from within a
>> >> python loop in the interactive shell?
>>
>> >> ie:
>>
>> >> while True:
>> >>     img = grab_new_image()
>> >>     display.new_image(img)
>> >> The issue I am having with this PyOS_InputHook, is that for me, that
>> >> type of loop never lets the interpreter idle (even with a sleep()
>> >> call) and thus the PyOS_InputHook never gets called, and the gui never
>> >> updates.
>> > This can't work as you said. PyOS_InputHook is never called. I doesn't
>> > work in ipython -q4thread either
>> > because the thread switch doesn't seem to occure. There are two ways
>> > to do it
>> > 1) either call PyOS_InputHook yourself.
>> > 2) acquire your images in another thread.
>>
>> > I always use 2) since my image acquisition always takes place
>> > continously in the background. This is also a way were
>> > PyQT really shines (It also works with wxWidgets that way, but it
>> > hurts a bit).
>>
>> > so your above example would look a bit like that (not tested, just
>> > written down like that):
>>
>> > class WorkerThread(QThread):
>> >   def __init__(self, display):
>> >      self.connect(self, SIGNAL("newImage"), self.display.newImage)
>> >      # Keep a copy of display around so that the C object doesn't get
>> > deleted
>> >      self.display = display
>>
>> >   def run(self):
>> >      while True:
>> >         img = grab_new_image()
>> >         self.emit(SIGNAL("newImage"), img)
>>
>> > def acquire_images(display):
>> >   t = WorkerThread(display)
>> >   t.start()
>>
>> > This example should work from the interactive shell provided you
>> > created a QApplication object so that Qt4 has the PyOS_InputHook
>> > acquired. Just call acquire_images(display).
>>
>> > Cheers,
>> > Holger
>>
>> >> Cheers,
>>
>> >> Chris
>>
>> >> On Fri, Nov 6, 2009 at 11:24 AM, SirVer <sir... at gmx.de> wrote:
>>
>> >> > Hi Chris,
>>
>> >> > thanks for the links! It made for some interesting reading; i wasn't
>> >> > aware of the System Hook. But I just investigated and my Widget works
>> >> > just fine in a pure python session as long as a QApplication object
>> >> > has been created before. So there is no problem here, it will work
>> >> > fine now in ipython -qt4thread and will continue to work in future
>> >> > ipython and also in vanilla python as long as QApplication(sys.argv)
>> >> > has been called before the window is created (which is mandatory for
>> >> > all QT4 Applications). So no problem here.
>>
>> >> > I now try to come to a conclusion to this thread. I didn't mean to
>> >> > start a lengthy discussion of how things should be done differently, I
>> >> > only want to have direction how to implement this. I try to summarize
>> >> > my thoughts:
>>
>> >> > * I am often in need to display images from a camera and annotate them
>> >> > with some output from algorithms (for example mark detected balls in
>> >> > my ping pong roboters images in red). For this I've written the code
>> >> > that can be found in my gui branch.
>> >> > * I feel that this use case is quite different from the idea of the
>> >> > imshow() plugin. I also feel that more people than me could profit
>> >> > from this functionality as I use it ATM.
>> >> > * I feel that this is hard to pull off with a plugin like
>> >> > architecture, because the annotation part will be different for all
>> >> > backends and all individual uses. En plus, this is more a Library kind
>> >> > of functionality, not a enduser kind like imshow().
>> >> > * My solution works for me and uses PyQt and PyOpenGL. My experiments
>> >> > showed me that this is the only combination that offers the drawing
>> >> > speed I want. I understand that other approaches could be possible or
>> >> > feasible, but I also think that for use cases like mine, this is a
>> >> > very common approach; especially since annotating in OpenGL is so easy
>> >> > to do with PyQt4.
>> >> > * Please let me state again that I do not plan to corrupt or change
>> >> > the imshow() plugin architecture which I really like. I am just of the
>> >> > opinion that something else is needed for my use case.
>>
>> >> > Now, please note that these are my opinions and thought and not really
>> >> > subject to discussion. What I now really need is a design decision by
>> >> > the architect of scikit.image; which I assume to be you, stefan:
>>
>> >> > How should I contribute this code? In which module should it go or is
>> >> > this not a direction that scikit.image should evolve in (I'd
>> >> > understand that and instead bring this code into my pydc1394 library
>> >> > were it would also fit).
>>
>> >> > Cheers,
>> >> > Holger
>>
>> >> > On 5 Nov., 17:33, Chris Colbert <sccolb... at gmail.com> wrote:
>> >> >> Here's a couple links on it Holger.
>>
>> >> >> Hopefully the scipy links work for you (its the Ipython part of the
>> >> >> discussion). I cant get to them right now.
>>
>> >> >>http://mail.scipy.org/pipermail/ipython-dev/2009-July/005256.htmlhttp...
>>
>> >> >> On Thu, Nov 5, 2009 at 5:14 PM, SirVer <sir... at gmx.de> wrote:
>>
>> >> >> >> However, i'm afraid that your current gui may rely on ipython
>> >> >> >> -q4thread, which is now deprecated (big mailing list discussion on
>> >> >> >> this). So that may throw a wrench in the video portion of it, unless
>> >> >> >> we can figure out this pyos_input hook thing.
>> >> >> > It infact does. Chris, could you please point me at this discussion?
>> >> >> > It is most relevant for my work.
>>
>> >> >> > Cheers,
>> >> >> > Holger
>>
>> >> >> >> But as my previous example shows, its definately possible to fit it
>> >> >> >> within the plugin framework.
>>
>> >> >> >> Cheers!
>>
>> >> >> >> Chris
>>
>> >> >> >> On Thu, Nov 5, 2009 at 4:56 PM, Chris Colbert <sccolb... at gmail.com> wrote:
>> >> >> >> > So while i havent yet been able to get the pyos_inputhook thing sorted
>> >> >> >> > out, I did time a couple loops.
>>
>> >> >> >> > For a decent sized image, we can easily get 60fps update rates, and
>> >> >> >> > thats including the time for the numpy operations:
>>
>> >> >> >> > In [5]: img = io.imread('/home/brucewayne/Pictures/failboat_4.jpg')
>>
>> >> >> >> > In [6]: img.shape
>> >> >> >> > Out[6]: (503, 790, 3)
>>
>> >> >> >> > In [7]: win = io.imshow(img, updateable=True)
>>
>> >> >> >> > In [8]: def test(img, win):
>> >> >> >> >   ...:     for i in range(30):
>> >> >> >> >   ...:         img[:] += 1
>> >> >> >> >   ...:         win.update()
>> >> >> >> >   ...:
>> >> >> >> >   ...:
>>
>> >> >> >> > In [9]: %timeit test(img, win)
>> >> >> >> > 1 loops, best of 3: 564 ms per loop
>>
>> >> >> >> > one thing to note, I bypassed the prepare_for_display() method that we
>> >> >> >> > usually call to make sure an array is contiguous, of the right dtype,
>> >> >> >> > etc...
>> >> >> >> > I assume if someone wants video, they can prepare the arrays themselves.
>>
>> >> >> >> > This behavior can also be changed by the plugin writer. For this
>> >> >> >> > example, i simply took the easy route and subclassed ImageWindow
>>
>> >> >> >> > Cheers,
>>
>> >> >> >> > Chris
>>
>> >> >> >> > On Thu, Nov 5, 2009 at 4:24 PM, Chris Colbert <sccolb... at gmail.com> wrote:
>> >> >> >> >> I was just testing out something along these lines, but I run into the
>> >> >> >> >> problem of the the python interpreter not considering time.sleep() as
>> >> >> >> >> idle time, thus, it never calls PyOS_InputHook inside of for-loops. So
>> >> >> >> >> i'm not quite sure how to get video  feed to run interactively without
>> >> >> >> >> hacking out something like ipython -whatever thread.
>>
>> >> >> >> >> Mind you, this is not a problem with the plugin architecture, its a
>> >> >> >> >> problem with the python interpreter...
>>
>> >> >> >> >> but maybe i can ctypes into the os_hook and call it at the end of a
>> >> >> >> >> loop.... <evil grin>
>>
>> >> >> >> >> 2009/11/5 Stéfan van der Walt <ste... at sun.ac.za>:
>>
>> >> >> >> >>> 2009/11/5 Chris Colbert <sccolb... at gmail.com>:
>> >> >> >> >>>> Further, these imshow() type widgets are primarily meant to be used
>> >> >> >> >>>> from the interactive interpreter, an environment not best suited for
>> >> >> >> >>>> real time image acquisition and display. that said, the plugin
>> >> >> >> >>>> archiceture can most certainly be used in the method you speak of. You
>> >> >> >> >>>> just simply have your imshow() function return the window object, and
>> >> >> >> >>>> implement an update() or similar method that the consumer can call to
>> >> >> >> >>>> update the image.
>>
>> >> >> >> >>> This could even be accomplished using 'imshow' only.  The
>> >> >> >> >>> WindowManager keeps track of the single window produced, and 'imshow'
>> >> >> >> >>> simply grabs that window and updates its current content.  I'd be
>> >> >> >> >>> surprised if we couldn't pump out a large number of frames-per-second
>> >> >> >> >>> that way.
>>
>> >> >> >> >>> Stéfan



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