[Tutor] My Game-in-progress

Glen Wheeler wheelege@tsn.cc
Wed, 1 Nov 2000 20:35:59 +1100


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  Hey all.

  I've run into a snag with my game I'm making.  Basically, the way it =
knows time has passes is through a loop.  The problem is, that for =
debugging purposes I made it print the iteration it was going through, =
and when I remove the print option the game goes too fast.
  So I thought I'd use the sleep function in the time module.  This was =
a loss however, it would do all the iterations in the loop and all the =
sleeps before it actually DREW anything on the canvas (gotta use a =
canvas).
  The thing I'm really asking for is a Python command which will make =
pythoin pause for a little bit (the times allowed in sleep were fine) =
but doesn't produce a nasty side effect like sleep does.  If you need to =
see the code I will post it.

  Thanks,
  Glen.

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<DIV>&nbsp; Hey all.</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp; I've run into a snag with my game I'm making.&nbsp; =
Basically, the=20
way it knows time has passes is through a loop.&nbsp; The problem is, =
that for=20
debugging purposes I made it print the iteration it was going through, =
and when=20
I remove the print option the game goes too fast.</DIV>
<DIV>&nbsp; So I thought I'd use the sleep function in the time =
module.&nbsp;=20
This was a loss however, it would do all the iterations in the loop and =
all the=20
sleeps before it actually DREW anything on the canvas (gotta use a=20
canvas).</DIV>
<DIV>&nbsp; The thing I'm really asking for is a Python command which =
will make=20
pythoin pause for a little bit (the times allowed in sleep were fine) =
but=20
doesn't produce a nasty side effect like sleep does.&nbsp; If you need =
to see=20
the code I will post it.</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp; Thanks,</DIV>
<DIV>&nbsp; Glen.</DIV></BODY></HTML>

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