[Tutor] Follow up to 'class data'

Kirby Urner urnerk@qwest.net
Wed, 05 Dec 2001 21:08:52 -0800

> > Classes are 'living breathing things' that  know stuff and
> > how to deal with that stuff. When thinking about classes
> > ask "What does Foo know? And what can Foo do with what it knows?"
>This smacks of anthropomorphism.  (And this statement may have a great
>deal to do with my lack of "getting it.")

Anthromophorphism is useful.  If you empathize with your
objects, you'll write better code.  Disney wouldn't have
gotten anywhere with Mickey Mouse or all those other
cartoons were it not for anthropomorphism.  :-D