[Tutor] Two Problems (databases, and branching)
Spotacus Macell
sman1337@hotmail.com
Sat, 27 Apr 2002 01:29:12 -0300
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Coding/programming background:
HTML (pretty much everything, excluding stuff dealing w/ other languages
[CGI, JavaScript, etc])
#RPGCode (programming language made for RPG Toolkit)
Now, I have two problems, both of which I can't find answers to. First of
all: I've been reading through the archived messages on Tutor, and what I'm
getting is that you can't make databases right in Python, that you need to
use something else (I was seeing SQL being said a bit). If it IS possible to
make databases right in Python, could someone point me at some documentation
or some other such thing so I could figure it out? The reason I need this is
because I'm trying to make a (what then seemed "simple") text based RPG.
But, I need to make a merchant in my program to buy/sell items, and I can't
figure it out.
And now for my second problem. From my (albeit minimal) work with #RPGCode,
I found a very useful command, but I can't find it in Python. I'm sure
there'd be something at least similar, but I can't find it. Anyway, what it
is is the branch command. In RPGCode, it basically looks like this:
-------------
#branch(:here)
#mwin("Text in a message window")
:here
-------------
What it does, if you can't see (no disrespect, of course), is that the
branch command skips everything after it, until it reaches :here. You can
basically go anywhere in the program, either way. Combined with an if
statement, it's rather useful. But I can't find anything like it in Python,
and it perturbs me. I've used while loops where they were un-needed, to
imitate it to go back _up_ through a program (my first program was 80-odd
lines, and only about 5 of which were outside of a giant while loop), but
there's no way to dopplegang it in the down direction.
Hmm...this message was _way_ longer than expected, so I'll stop now. That's
it, anyways...thanks for taking the time to actually read all this!
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