[Tutor] Objects & Classes...

Liam Clarke cyresse at gmail.com
Tue Jan 18 04:46:34 CET 2005


Curious - what's mod_python?


On Tue, 18 Jan 2005 03:10:44 +0000, Max Noel <maxnoel_fr at yahoo.fr> wrote:
> 
> On Jan 18, 2005, at 02:59, Jack Cruzan wrote:
> 
> > Wouldn't it though! I haven't checked but doesn't he use xml for his
> > equipment lists - if that was the case it would be worth it to ask him
> > for those files 'eh?
> 
>         Last time I checked, he didn't. I have the DAT files here (extracted
> them off a Windows installation of the program) and have been trying to
> write a Python script that would convert them to XML.
>         However, the file format is exotic and inconsistent (just like VB,
> some would say ;) ), so I haven't found a way yet to write an
> "universal converter": the script has to be modified for each file. I'm
> pleased neither with this solution, nor with the way my script looks:
> it's ugly.
> 
>         At some point, such a converter will have to be written, though,
> unless you want to go through the extreme pleasure of going through 1
> meg of text files by hand.
> 
>         Hmm, I really should try to start working again on this web-based SRCG
> idea of mine... The whole thing just screams "database". Daaargh, so
> many things to do, so little time. I suppose no good mod_python
> tutorials have spawned since last time I asked, right?
> 
> -- Max
> maxnoel_fr at yahoo dot fr -- ICQ #85274019
> "Look at you hacker... A pathetic creature of meat and bone, panting
> and sweating as you run through my corridors... How can you challenge a
> perfect, immortal machine?"
> 
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'There is only one basic human right, and that is to do as you damn well please.
And with it comes the only basic human duty, to take the consequences.


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