[Tutor] Creating Adventure Games Python Port - Chapter 2

Will Shattuck willshattuck at gmail.com
Mon Oct 2 01:38:07 CEST 2006


Hi all,

I thought that it would be a great idea to learn Python while porting
the BASIC code from this book.  So I printed all the pages, have them
"bound" by a big binder clip, and read through the first bit.

In Chapter 2 there is a type of "Choose Your Own Adventure" type
section.  Since I didn't have two quarters, but I did have my laptop,
I put together a quick "pycoin.py" program to "flip" the coins.  Since
I am an extreme beginner I thought I would submit it for review.  Here
you go:

=============================
import random

coin1 = 0
coin2 = 0

coin1 = random.randint(1, 10)
coin2 = random.randint(1, 10)

if coin1 <= 5:
    print "Coin1 is Heads"
else:
    print "Coin1 is Tails"

if coin2 <= 5:
    print "Coin2 is Heads"
else:
    print "Coin2 is Tails"
=============================


-- 
Will Shattuck  ( willshattuck.at.gmail.com )
Home Page:  http://www.thewholeclan.com/will

When you get to your wit's end, you'll find God lives there.


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