[Tutor] Suggestions required on Gaming
Luke Paireepinart
rabidpoobear at gmail.com
Wed Oct 4 11:14:34 CEST 2006
Arun Kumar PG wrote:
> Thanks Luke.
>
> I want to make a 3-D car race game between two players. And yes its
> gonna be a networked game where each user will be using his/her own
> PC and playing.
If you want it to be 3d, you have a couple'o choices...
Pygame with the PyopenGL interface,
Panda3d,
Soya,
PyOgre,
and perhaps others.
The only one I've used was Panda3d, and I didn't get very far, so I
can't comment on that. I can say, though,
I've played Disney's Toontown game, which is a 3d mmorpg made with
Panda3d, so yes, it's possible to make 3d networked games in Python :)
>Also, my idea is to have a centralised Python server which acts as a
dispachter to send the coordinate and other information to the gaming
clients.
For your networking, you'll probably want to use Twisted.
HTH,
-Luke
>
> - Arun
>
>
> On 10/4/06, *Luke Paireepinart* <rabidpoobear at gmail.com
> <mailto:rabidpoobear at gmail.com>> wrote:
>
> Arun Kumar PG wrote:
> > Hi All Python lovers!
> >
> >
> > I want to develop a Car racing game using Python. I was looking for
> > the libraries which I should use for the same. Some of the
> options are
> > below and I want you suggestions about the best set of tools and
> APIs
> > as per your experiences:
> >
> > - PyGame
> > - Panda3D
> > - Pixie for rendering
> > - RenderMan
> > - What else ?
> >
> > I will really appreciate if you guys could please let me know the
> > right set of tools and APIs as per your experience.
> Need more info.
> There are many types of car-racing games.
> Do you want it to be 3d, 2d? first-person, third-person, top-down,
> etc.
> The correct tool is the one which does the specific job best.
> We don't know what the job is so we can't help you choose a tool.
> -Luke
>
>
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