[Tutor] cylinder texture map?
Michael Shulman
contact at endarion.com
Thu Oct 12 09:01:35 CEST 2006
Hello,
You guys gave fantastic advice for my last question about point in
polygon testing, thanks.
New question;
I'd like to make a scrolling background for a game I'm working on. I
was thinking, since it's all in orthographic view, that a horizontal
cylinder which rotates with a texture would simulate this very well.
I've never used textures before, and in all the sample code I see, they
have polygons with defined points, so it's very straightforward to see
what goes with what... but I don't see how to make the switch over to
the glut primitives. Any samples/ insights would be awesome.
Thanks a bunch,
-Mike
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