[Tutor] cylinder texture map?

Adam Bark adam.jtm30 at gmail.com
Thu Oct 12 19:57:32 CEST 2006

On 12/10/06, Danny Yoo <dyoo at hkn.eecs.berkeley.edu> wrote:
> On Thu, 12 Oct 2006, Michael Shulman wrote:
> > I'd like to make a scrolling background for a game I'm working on.  I
> > was thinking, since it's all in orthographic view, that a horizontal
> > cylinder which rotates with a texture would simulate this very well.
> I have to admit I'm clueless about programming games.  You might want to
> ask a game developer forum for better advice.  There's also a few links
> on:
>      http://pyopengl.sourceforge.net/documentation/
> to several OpenGL tutorials, including:
>      http://nehe.gamedev.net/

pygame.org and there mailing list might be helpful as well. The only thing I
can think of for this is to use something like blender with an exact replica
of the 3d object you plan to map to, unwrap it and make a uv mapping, ie you
cut the 3d object up so it's flat draw the texture on then it fits perfectly
when you apply it to the original object.
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