[Tutor] Best GUI toolkit?
Christopher Hatherly
Christopher.Hatherly at anu.edu.au
Fri Oct 20 07:31:06 CEST 2006
Hi Luke,
Thanks very much! I do need some GUI widgets as well, so reckon I might
try PyGame with OpenGL as you suggest, and go for a basic GUI library
for PyGame. After looking round, I'm now having a closer look at Phil's
Pygame Utilities (PGU - www.imitationpickles.org/pgu/ which seems pretty
good so far!
Cheers
Chris
-----Original Message-----
From: Luke Paireepinart [mailto:rabidpoobear at gmail.com]
Sent: Thursday, 19 October 2006 11:52 AM
To: Christopher Hatherly
Cc: tutor at python.org
Subject: Re: [Tutor] Best GUI toolkit?
Christopher Hatherly wrote:
> Hi Pythonistas,
>
> I'm a newbie. I've worked through some introductory python books, and
> feel that I now understand the logic on the coding side enough to make
> the application I'm after. However I'm now trying to turn my code into
> a (fairly complex) graphical app, and have found both Tkinter and
> wxPython to be much more complex than perhaps they need to be (at
> least for the beginner. Or perhaps I just haven't yet found a good,
> easy to follow
> tutorial???)
>
> I read somewhere that BoaConstructor was a good alternative. I
> installed and had a look, and it seems promising. Just wondering if
> anyone could pass on any advice before I leap into it though.
> Specifically, my app needs full-screen display of lots of very simple
> bitmaps with precise control over display timing (synchronising with
vertical refresh etc).
> Any advice much appreciated.
>
I'd say that it sounds like a job for Pygame, if you don't need actual
GUI controls.
I think if you used PyOpenGL + Pygame you could have vsync.
pygame itself might have an option for this.
Displaying lots of bitmaps may be painful in a GUI toolkit.
HTH,
-Luke
> Thanks
> Chris
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