[Tutor] Random module.. or? CORRECTION
Alan Gauld
alan.gauld at btinternet.com
Tue Aug 7 23:42:04 CEST 2007
"bhaaluu" <bhaaluu at gmail.com> wrote
> source code has been written by a Noob, so
> use it at your own risk. =)
Just a few comments...
> def randy():
> a=[]
> for i in range(1,10001):
> a.append(i)
a = range(1,10001) # range returns a list...
> b = random.choice(a)
> print b
> if b <= 1:
Can never be less than 1 so == would be more
appropriate. In fact, more accurate too, since
only one value out of 10000 can give 45.
> print "45 points scored!"
> elif b > 1 and b <= 11:
> print "30 points scored!"
But here you need to get a value between 30 and 45 so
another call to choice would be appropriate. Otherwise
players can only score a very limited set of scores!
> else:
> c=[]
> for i in range(26):
> c.append(i)
c = range(26)
> d = random.choice(c)
d = random.choice(range(26))
replaces all of it!
> print d,"points scored!"
And for consistency I'd make the print statements above
into assignments to d and then this final print statement
can be dedented and covers all cases.
HTH,
--
Alan Gauld
Author of the Learn to Program web site
http://www.freenetpages.co.uk/hp/alan.gauld
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