[Tutor] results not quite 100 percent yet
bhaaluu
bhaaluu at gmail.com
Thu Jan 31 01:06:18 CET 2008
On Jan 30, 2008 11:25 PM, Kent Johnson <kent37 at tds.net> wrote:
> bhaaluu wrote:
> > References:
> > http://www.csd.uwo.ca/Infocom/
> > http://www.atariarchives.org/adventure/
> > http://en.wikipedia.org/wiki/Tim_Hartnell
> > http://www.renpy.org/wiki/renpy/Home_Page
> >
> > Believe me, I've looked at a LOT of stuff trying to get a
> > handle on Adventure Games. 8^D
>
> I'm surprised you don't have any references to Colossal Cave:
> http://en.wikipedia.org/wiki/Colossal_Cave_Adventure
I've heard of Colossal Cave, but no, I haven't looked at
it (yet?). Most of my searches have tried to be related
to programming an Adventure Game, with less of an
interest in just playing an adventure game. However,
I have tried a couple of the older Infocom games (with
limited success, I might add).
>
> This article talks about the data files used to define the cave - a good
> example of data-driven programming:
> http://www.digitalhumanities.org/dhq/vol/001/2/000009.html
THIS IS SWEET! This article is really well written.
Actually, Hartnell's book also has a brief history of
adventure games, and Crowther and Woods, among
others are mentioned. Hartnell talks about the
pre-computer gamers who recreated historical battles,
who later went on and developed Dungeon & Dragons
type games and RPGs (another genre of gaming that
I know nothing about). Later, those games were
computerized. I'm not sure how many people still
play these games? The local used-book store has
several shelves packed with RPG books.
>
> Kent
>
Thanks for these links, Kent!
I never may have found them otherwise.
Happy Programming!
--
b h a a l u u at g m a i l dot c o m
"You assist an evil system most effectively by obeying its
orders and decrees. An evil system never deserves such
allegiance. Allegiance to it means partaking of the evil.
A good person will resist an evil system with his or her
whole soul." [Mahatma Gandhi]
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