[Tutor] Pygame

bhaaluu bhaaluu at gmail.com
Mon Jul 20 13:16:24 CEST 2009

On Mon, Jul 20, 2009 at 6:00 AM, David<ldl08 at gmx.net> wrote:
> Mazhar,
> bhaaluu wrote:
>> Python Programming for the Absolute Beginner Second Edition.
>> Michael Dawson.
>> Boston, MA: Thomson Course Technology, 2006.
>> ISBN-13: 978-1-59863-112-8
>> ISBN-10: 1-59863-112-8
> This is, in my judgment, a good suggestion, provided you are working on
> a Windows system. Otherwise some of the tools Dawson introduces will not
> work.
> So, start here, and move on to McGugan's book thereafter.
> David

I was able to work through Dawson's entire book on a Gnu/Linux system,
using X (Window system), Konsole, and the vim plain text editor.

Dawson uses a customized version of LiveWires towards the end of the book.
You must install the customized version for Dawson's examples to work
with Gnu/Linux.

I've worked through some of the source code for McGugan's book.
It seems to lean more towards 3D programming than 2D programming.
The Andy Harris book is geared to 2D programming in PyGame, and is
a good beginner introduction to PyGame.

You should already know some Python before reading Harris' book
because he doesn't really give a Python programming tutorial.
So, Dawson --> Harris --> McGugan is a good syllabus for Game
Programming in Python/PyGame.
b h a a l u u at g m a i l dot c o m
Gnu/Linux IS user-friendly.
It's NOT ignorant-friendly or idiot-friendly.

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