[Tutor] "else:" triggering a Syntax Error
Benno Lang
transmogribenno at gmail.com
Sat Feb 6 12:18:53 CET 2010
On Sat, Feb 6, 2010 at 7:56 PM, Stijn . <stijnnederland at hotmail.com> wrote:
> class Line(): #The class
> def __init__( self, start_dot, end_dot, width): #init function
> self.start_dot = start_dot
> self.surface = pygame.Surface((w, h), SRCALPHA)
> self.surface.fill((0,0,0,0))
> self.end_dot = end_dot
> self.width = width
> self.selected = 0
> self.tempX1 = start_dot.x
> self.tempY1 = start_dot.y
> self.tempX2 = end_dot.x
> self.tempY2 = end_dot.y
> self.visibleTemp1 = self.start_dot.visible
> self.visibleTemp2 = self.end_dot.visible
> self.draw = 0
> self.lastWasMove = 0
> self.Draw(1)
> self.rico = 0
> def Draw ( self, typeOf ): #draw function
> if ((self.start_dot.x > self.end_dot.x) and (self.start_dot.y !=
> self.end_dot.y)):
(1) Are you sure you want all those superfluous parentheses?
> self.rico = (self.start_dot.x - self.end_dot.x /
> abs(self.start_dot.y - self.end_dot.y)
(2) You're missing a closing parenthesis.
> else: #<-causes error message
> if ((self.start_dot.x < self.end_dot.x and self.start_dot.y !=
> self.end_dot.y))
(3) Don't forget the colon.
(4) See (1)
> self.rico = (self.end_dot.x - self.start_dot.x) /
> abs(self.start_dot.y - self.end_dot.y)
> else:
> self.rico = 0
HTH,
benno.
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