[Tutor] sound libraries?

Luke Paireepinart rabidpoobear at gmail.com
Fri Jul 23 03:05:59 CEST 2010


You can access openal through either pyglet or pygame I believe, and definitely thru panda3d. That would allow you to have true 3d sound positioning and I believe openal can automatically Doppler too, not sure though. Let us know what you go with or if you have questions.

Sent from my iPhone

On Jul 22, 2010, at 6:49 PM, Alex Hall <mehgcap at gmail.com> wrote:

> Hi all,
> I am curious. If I wanted a library that would let me play sounds at
> specific positions in the stereo field, then update that position as
> the user "moved" so that it would seem to be a fixed reference point,
> what would I use? For example, say the left/right arrows move you left
> and right. In the center of your stereo field you hear a sound, say a
> bell. As you press the arrow keys, the sound moves, or rather, you
> move but the sound stays the same. Pysonic looks like the perfect
> answer, but it seems to require python2.3, and I am using 2.6. Are
> there any other conprehensive sound libraries that would allow for
> dynamic positioning of sound, doplar effects, volume control, and so
> on?
> 
> -- 
> Have a great day,
> Alex (msg sent from GMail website)
> mehgcap at gmail.com; http://www.facebook.com/mehgcap
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