[Tutor] GUI selection help

Wayne Werner waynejwerner at gmail.com
Wed Jul 13 17:36:09 CEST 2011


On Wed, Jul 13, 2011 at 9:41 AM, Shwinn Ricci <armvrt at gmail.com> wrote:

> Hey all,
>
> I am browsing through the large list of apps for creating GUIs from python
> on http://wiki.python.org/moin/GuiProgramming but unfortunately don't know
> which one is the best for my project, which involves mapping a point on a
> 2-Dimensional surface to a 3-Dimensional structure by having users move
> their mouse over the 2-D surface to light up a respective point on the 3-D
> surface. The GUI should also allow me to implement rotated camera angles for
> the 3-D structure. Does the GUI I select matter at all? Any pointers would
> be appreciated.
>

Do you have any experience with 3d programming? If you've already familiar
with OpenGL, you can use the pyglet framework that gives you OpenGL
bindings.

Of course, if you already have a way to do the 3d part, then your GUI
framework really doesn't matter - Tkinter is probably the easiest one to
use, wxPython give you native-looking widgets (if you're using Windows, your
apps will look like other Windows apps), PyGTK+ is great if you plan to use
the Gnome window manager under Linux, and PyQT is good for KDE and contains
everything but the kitchen sink. Also you'll be using your left pinky /all/
the time because everything you use has "q" in it.

If all you need to do is display an image and track where the mouse
click/drags are happening, I'd probably use Tkinter.

-HTH,
Wayne
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