[Tutor] Tutor Digest, Vol 88, Issue 86
David Merrick
merrickdav at gmail.com
Tue Jun 21 22:44:47 CEST 2011
I have created a Critter object and a Farm object which is two critters. I
want to use Critters methods in the Farm object as it just 2 critters in a
list
crit1 = Critter("Sweetie")
crit2 = Critter("Dave")
farmlet = [crit1,crit2]
# Critter Caretaker
> # A virtual pet to care for
> class Critter(object):
>
> """A virtual pet"""
> def __init__(self, name, hunger = 0, boredom = 0):
> self.name = name
> self.hunger = hunger
> self.boredom = boredom
>
> # __ denotes private method
> def __pass_time(self,farm):
> self.hunger += 1
> self.boredom += 1
> self.__str__()
>
> def __str__(self,farmlet):
> print("Hunger is",self.hunger, "Boredom is " ,self.boredom)
> print("Unhappines is ",self.hunger + self.boredom," and Mood is
> ",self.mood)
>
>
>
> @property
> def mood(self):
> unhappiness = self.hunger + self.boredom
> if unhappiness < 5:
> m = "happy"
> elif 5 <= unhappiness <= 10:
> m = "okay"
> elif 11 <= unhappiness <= 15:
> m = "frustrated"
> else:
> m = "mad"
> return m
>
> def talk(self):
> print("I'm", self.name, "and I feel", self.mood, "now.\n")
> self.__pass_time()
>
>
> def eat(self):
> food = int(input("Enter how much food you want to feed your
> critter: "))
> print("Brruppp. Thank you.")
> self.hunger -= food
> # hunger = 0 at iniatition
> # self.hunger = self.boredom - food
> if self.hunger < 0:
> self.hunger = 0
> self.__pass_time()
>
>
> def play(self):
> fun = int(input("Enter how much fun you want your critter to have:
> "))
> print("Wheee!")
> self.boredom -= fun
> # boredom = 0 at iniatition
> # self.boredom = self.boredom - fun
> if self.boredom < 0:
> self.boredom = 0
> self.__pass_time()
>
> class Farm(Critter,hunger = 0,boredom = 0):
> #A collection of Critters
>
> def __init__(farmlet, name):
> for critter in farmlet:
> critter.name = name
> critter.hunger = hunger
> critter.boredom = boredom
>
> def talk(self,farmlet):
> for critter in farmlet:
> print(self,farmlet)
>
> def __str__(farmlet):
> for critter in farmlet:
> print("Hunger is",critter.hunger, "Boredom is " ,critter.boredom)
> print("Unhappines is ",critter.hunger + critter.boredom," and
> Mood is ",critter.mood)
>
> def eat(farmlet):
> for critter in farmlet:
> food = int(input("Enter how much food you want to feed your
> critter: "))
> print("Brruppp. Thank you.")
> farmlet.hunger -= food
> # hunger = 0 at iniatition
> # self.hunger = self.boredom - food
> if farmlet.hunger < 0:
> farmlet.hunger = 0
> farmlet.__pass_time()
>
> def main():
> ## crit_name = input("What do you want to name your critter?: ")
> ## crit = Critter(crit_name)
> crit1 = Critter("Sweetie")
> crit2 = Critter("Dave")
> farmlet = [crit1,crit2]
> farmlet.hunger = 0
> farmlet.boredom = 0
> farm = Farm.__str__(farmlet)
>
>
> choice = None
> while choice != "0":
> print \
> ("""
> Critter Caretaker
>
> 0 - Quit
> 1 - Listen to your critter
> 2 - Feed your critter
> 3 - Play with your critter
> """)
>
> choice = input("Choice: ")
> print()
>
> # exit
> if choice == "0":
> print("Good-bye.")
>
> # listen to your critter
> elif choice == "1":
> farm = Farm.__str__(farmlet)
>
> # feed your critter
> elif choice == "2":
> farm = Farm.eat(farmlet)
>
> # play with your critter
> elif choice == "3":
> farm.play(farmlet)
>
> # some unknown choice
> else:
> print("\nSorry, but", choice, "isn't a valid choice.")
>
>
>
>
>
> main()
> ("\n\nPress the enter key to exit.")
>
>
>
> Well it depends what you mean. If you have a critter object and want
> to invoke its method inside the farm, do somethinh like this.
> class Farm_class(object):
> def feed(self, critter):
> critter.eat(self.food)
>
> or if you want to use a method of the Critter class within the farm do
>
> class Farm_class(object):
> def count(self):
> print Critter_class.count()
>
>
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