[Tutor] Class methods
David Merrick
merrickdav at gmail.com
Thu Jun 23 00:38:11 CEST 2011
Can someone show me how to code this correctly please?
# Critter Caretaker
# A virtual pet to care for
class Critter(object):
"""A virtual pet"""
def __init__(self, name, hunger = 0, boredom = 0):
self.name = name
self.hunger = hunger
self.boredom = boredom
# __ denotes private method
def __pass_time(self):
self.hunger += 1
self.boredom += 1
self.__str__()
def __str__(self):
print("Hunger is",self.hunger, "Boredom is " ,self.boredom)
print("Unhappines is ",self.hunger + self.boredom," and Mood is
",self.mood)
@property
def mood(self):
unhappiness = self.hunger + self.boredom
if unhappiness < 5:
m = "happy"
elif 5 <= unhappiness <= 10:
m = "okay"
elif 11 <= unhappiness <= 15:
m = "frustrated"
else:
m = "mad"
return m
def talk(self):
for critter in farmlet:
print("I'm", self.name, "and I feel", self.mood, "now.\n")
self.__pass_time()
def eat(self):
food = int(input("Enter how much food you want to feed your critter:
"))
print("Brruppp. Thank you.")
self.hunger -= food
# hunger = 0 at iniatition
# self.hunger = self.boredom - food
if self.hunger < 0:
self.hunger = 0
self.__pass_time()
def play(self):
fun = int(input("Enter how much fun you want your critter to have:
"))
print("Wheee!")
self.boredom -= fun
# boredom = 0 at iniatition
# self.boredom = self.boredom - fun
if self.boredom < 0:
self.boredom = 0
self.__pass_time()
##class Farm(Critter):
## def __init__(self,farmlet):
## Critter.__init__(self,farmlet)
## self.farmlet = farmlet
##
## def talk(self,farmlet):
## for critter in farmlet:
## print("Hello")
## Critter.talk(farmlet)
def main():
crit1 = Critter("Sweetie")
crit2 = Critter("Dave")
farmlet = [crit1,crit2]
choice = None
while choice != "0":
print \
("""
Critter Caretaker
0 - Quit
1 - Listen to your critter
2 - Feed your critter
3 - Play with your critter
""")
choice = input("Choice: ")
print()
# exit
if choice == "0":
print("Good-bye.")
# listen to your critter
elif choice == "1":
for critter in farmlet:
farmlet.talk()
# feed your critter
elif choice == "2":
farmlet.eat()
# play with your critter
elif choice == "3":
f.play(farmlet)
# some unknown choice
else:
print("\nSorry, but", choice, "isn't a valid choice.")
main()
("\n\nPress the enter key to exit.")
*Output*
Critter Caretaker
0 - Quit
1 - Listen to your critter
2 - Feed your critter
3 - Play with your critter
Choice: 1
Traceback (most recent call last):
File "I:/Python/programs/critter_farm4.py", line 117, in <module>
main()
File "I:/Python/programs/critter_farm4.py", line 103, in main
farmlet.talk()
AttributeError: 'list' object has no attribute 'talk'
--
Dave Merrick
merrickdav at gmail.com
Ph 03 3423 121
Cell 027 3089 169
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