[Tutor] Tutor Digest, Vol 93, Issue 117
Mic
o0MB0o at hotmail.se
Sun Nov 20 12:45:54 CET 2011
Message: 4
Date: Sat, 19 Nov 2011 23:18:01 +0000
From: Alan Gauld <alan.gauld at btinternet.com>
To: tutor at python.org
Subject: Re: [Tutor] Can I shorten this code?
Message-ID: <ja9df9$42c$1 at dough.gmane.org>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Most peoples code could be shortened. And most of it would be the worse
for it. There are a few occasions when shortening makes sense,
especially if its all repeated lines or just plain superflous code.
But, in general, aim to write readable code, not just short code.
--
Alan G
Author of the Learn to Program web site
http://www.alan-g.me.uk/
**************************************
Thanks for your detailed answer, it is really appreciated :)
I understand now that it is really useful to have describing
names for a function so others can read/understand the code.
I have done my best to make the code more readable now. Here is the result.
from tkinter import*
button1_color="green"
button1_value=False
button2_color="green"
button2_value=False
class Window(Frame):
def __init__(self,master):
super (Window,self).__init__(master)
self.grid()
self.create_widgets()
def create_widgets(self):
#Creates hello button1
self.hello_bttn1=Button(self,bg=button1_color, text="Hi_1",
command=self.button1_clicked)
self.hello_bttn1.grid()
#Creates hello button2
self.hello_bttn2=Button(self,bg=button2_color, text="Hi_1",
command=self.button2_clicked)
self.hello_bttn2.grid()
def button1_clicked(self):
""" This method runs if button one is clicked"""
def change_button1_value():
global button1_value
button1_value=not button1_value
change_button1_value()
if button1_value:
self.hello_bttn1.configure(bg="red", text="Hi_2")
def change_button1_color_red():
global button1_color
button1_color=("red")
change_button1_color_red()
else:
self.hello_bttn1.configure(bg="green", text="Hi_1")
def change_button1_color_green():
global button1_color
button1_color=("green")
change_button1_color_green()
#-------------------------------------------------
def button2_clicked(self):
"""This method runs if button two is clicked"""
def change_button2_value():
global button2_value
button2_value=not button2_value
change_button2_value()
if button2_value:
self.hello_bttn2.configure(bg="red", text="Hi_2")
def change_button2_color_red():
global button2_color
button2_color=("red")
change_button2_color_red()
else:
self.hello_bttn2.configure(text="Hi_1", bg="green")
def change_button2_color_green():
global button2_color
button2_color=("green")
change_button2_color_green()
root=Tk()
root.title("Test")
root.geometry("200x200")
app=Window(root)
root.mainloop()
However, I did not understand this part of your suggestions:
def change_global2_1():
> global value1
> value1=("green")
And this is completely redundant since it does exactly the same as the
other function, all you need is a parameter when you call it, like so:
def setValue1(val):
global value1
value1 = val
> change_global2_1()
And this becomes
setValue1("green")
But ultimately you could just have set it directly in your outer
function, it's hardly worth the cost of defining a function, unless you
intend to add more to it later.
> def change_value_hellobttn2(self):
All of the above comments apply here too.
Generally you build a data table with all the config parameters that
will varty then you build a loop to read the values from the data table.
Store the created buttons in a list or dictionary.
I must admit that I have never heard of a "data table" before. Is this easy
to do, for
a beginner like me?
Thanks for your answers!
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