[Tutor] Boosts

Dave Angel davea at davea.name
Mon Jul 1 22:48:06 CEST 2013


On 07/01/2013 04:41 PM, Jack Little wrote:
> In my concept, when the player buys a boost, their karma (a global) is multiplied by 25% when added to. How would I do this?
>


Making a changeable global is almost certainly a mistake.

But to multiply by 25%, you simply divide by 4.

karma /= 4



-- 
DaveA


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