[Tutor] Making Doubly Linked List with Less Lines of Code.
WolfRage
wolfrage8765 at gmail.com
Wed Dec 24 23:02:03 CET 2014
Here is a condensed version of all of the applicable code but with out
Linked List filled in, as I am preparing to re-write it.
class GameTile():
def __init__(self, id, **kwargs):
self.id = id
class GameGrid():
def __init__(self, **kwargs):
self.cols = 8
self.rows = 10
# Each variable below is a link to the head Node in the respective
# row or column.
self.row0 = None
self.row1 = None
self.row2 = None
self.row3 = None
self.row4 = None
self.row5 = None
self.row6 = None
self.row7 = None
self.row8 = None
self.row9 = None
self.col0 = None
self.col1 = None
self.col2 = None
self.col3 = None
self.col4 = None
self.col5 = None
self.col6 = None
self.col7 = None
self.skip_to_row = None
self.skip_to_col = None
self.tile_list = list()
def make_linked_lists(self):
prev_row_node = None
prev_col0_node = None
current_node = None
for row in range(0, self.rows):
for col in range(0, self.cols):
for node in self.tile_list:
if node.id == str(col) + ',' + str(row):
current_node = node
def update(self):
for row in range(0, self.rows):
element = None
if row < 7:
pass
for column in range(0, self.cols):
self.tile_list.append(GameTile(id=str(column) + ',' +
str(row)))
def print_lists(self):
for node in self.tile_list:
print(node.id)
temp = GameGrid()
temp.update()
temp.make_linked_lists()
temp.print_lists()
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